Hi to all. I’ve just released my new puzzle game for iOS (iPad and iPhone). This is a game about a boy who falls in love and you need to help him solving maze to reach his love.
This tutorial is about writing automatic screen shot capturing tool for Unity. You know this is always pain to make game screenshots for multiple devices and platforms when you have plenty of resolutions. So this tool makes life match easier.
In this video tutorial I will talk about 2D character, combined with random sprites sets and which has several states, like walk, idle etc. This character can consist of a lot of different sprite sets and change them dynamically, which allows as to create a lot of different characters using same animation and movement logic.
This video tutorial about custom particle system feature in Unity Engine. This feature allows you to create and manage particles data of the shuriken particle system manualty in code. It is very useful feature if you need to manage many same objects in scene. It allows you to make very good performance optimization in some […]
This article is extension of my previous tutorial about fog of war implementation in Unity. My previous technique is good for mobile device, but it still too heavy for it. That’s why I’ll write a mobile version of fog of war for Unity in this little tutorial. It will looks different bug will work faster.