<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gamedev @En on СЕРГЕЙ ТАРАБАН Блог разработчика игр</title><link>https://staraban.com/categories/gamedev-@en/</link><description>Recent content in Gamedev @En on СЕРГЕЙ ТАРАБАН Блог разработчика игр</description><generator>Hugo -- gohugo.io</generator><language>ru</language><copyright>Copyright Sergey Taraban</copyright><lastBuildDate>Sun, 17 Sep 2017 01:43:22 +0000</lastBuildDate><atom:link href="https://staraban.com/categories/gamedev-@en/index.xml" rel="self" type="application/rss+xml"/><item><title>I've released my new game A Maze In Love</title><link>https://staraban.com/released-my-new-game-a-maze-in-love-ios/</link><pubDate>Sun, 17 Sep 2017 01:43:22 +0000</pubDate><guid>https://staraban.com/released-my-new-game-a-maze-in-love-ios/</guid><description>
&lt;p&gt;Hi to all. I&amp;rsquo;ve just released my new puzzle game for iOS (iPad and iPhone). &lt;br /&gt;
This is a game about a boy who falls in love and you need to help him solving maze to reach his love.&lt;/p&gt;</description></item><item><title>Screenshot capturing tool for Unity. Video tutorial. Part 1</title><link>https://staraban.com/screenshot-capturing-tool-for-unity-video-tutorial-part-1/</link><pubDate>Mon, 29 Aug 2016 08:58:16 +0000</pubDate><guid>https://staraban.com/screenshot-capturing-tool-for-unity-video-tutorial-part-1/</guid><description>
&lt;p&gt;This tutorial is about writing automatic screen shot capturing tool for Unity. You know this is always pain to make game screenshots for multiple devices and platforms when you have plenty of resolutions. So this tool makes life match easier.&lt;/p&gt;</description></item><item><title>Hook Wars: Run Pudge Run! game was released on Android</title><link>https://staraban.com/hook-wars-run-pudge-run-game-was-released-on-android/</link><pubDate>Thu, 11 Aug 2016 22:35:24 +0000</pubDate><guid>https://staraban.com/hook-wars-run-pudge-run-game-was-released-on-android/</guid><description>
&lt;p&gt;Recently there was a release of new free to play game - Hook Wars: Run Pudge Run! on Android platform.&lt;/p&gt;</description></item><item><title>Unity 5 beta overview. Migration to new Unity version</title><link>https://staraban.com/unity-5-beta-overview-migration-to-new-unity-version/</link><pubDate>Mon, 25 Aug 2014 23:35:06 +0000</pubDate><guid>https://staraban.com/unity-5-beta-overview-migration-to-new-unity-version/</guid><description>
&lt;p&gt;Several days ago &amp;ldquo;Unity 5 beta 1&amp;rdquo; was leaked to the web. And I think that it is time to start migration of my game project to new Unity version.&lt;/p&gt;</description></item><item><title>Hook Wars: Pudge Revenge new multiplayer 3D game. Avaliable for early access now!</title><link>https://staraban.com/hook-wars-pudge-revenge-game-open-alpha-test/</link><pubDate>Tue, 01 Jul 2014 00:09:19 +0000</pubDate><guid>https://staraban.com/hook-wars-pudge-revenge-game-open-alpha-test/</guid><description>
&lt;p&gt;Hook Wars: Pudge Revenge is a browser 3D multiplaeyer game, a reincarnation of a greate Pudge Wars game mode for Warcraft. Powered by &lt;a href="https://staraban.com/go.php?url=http://unity3d.com/webplayer"&gt;Unity Web Player&lt;/a&gt; technology.&lt;/p&gt;</description></item><item><title>Unreal Engine 4 key concepts of C++ programming and comparison with Unity</title><link>https://staraban.com/unreal-engine-4-key-consepts-of-cpp-programming-and-comp-with-uniy/</link><pubDate>Mon, 28 Apr 2014 22:39:45 +0000</pubDate><guid>https://staraban.com/unreal-engine-4-key-consepts-of-cpp-programming-and-comp-with-uniy/</guid><description>
&lt;p&gt;In this article I will briefly describe a basics concepts of the developing using Unreal Engine 4 and compare it with Unity developing. It will help you to fast understand how Unreal Engine 4 works especially if you are Unity programmer. This article is based on &lt;span id="Overview" class="mw-headline"&gt;&lt;a title="Unity3D Developer's Guide to Unreal Engine 4" href="https://staraban.com/go.php?url=http://wiki.unrealengine.com/Unity3D_Developer%27s_Guide_to_Unreal_Engine_4"&gt;UE4 guide for Unity developers&lt;/a&gt;&lt;/span&gt; and contained additional information&lt;/p&gt;
&lt;p style="text-align: right;"&gt;</description></item><item><title>2D Game Tutorial. Part 2. 2D character with several states and dynamic sprite changing</title><link>https://staraban.com/2d-game-tutorial-part-2-2d-character-with-several-states-and-dynamic-sprite-changing/</link><pubDate>Thu, 03 Apr 2014 22:17:46 +0000</pubDate><guid>https://staraban.com/2d-game-tutorial-part-2-2d-character-with-several-states-and-dynamic-sprite-changing/</guid><description>
&lt;p&gt;In this video tutorial I will talk about 2D character, combined with random sprites sets and which has several states, like walk, idle etc. This character can consist of a lot of different sprite sets and change them dynamically, which allows as to create a lot of different characters using same animation and movement logic.&lt;/p&gt;</description></item><item><title>Unreal Engine 4 overview. Features, cons and pros</title><link>https://staraban.com/undeal-engine-4-overview-features-cons-and-pros/</link><pubDate>Thu, 27 Mar 2014 10:17:42 +0000</pubDate><guid>https://staraban.com/undeal-engine-4-overview-features-cons-and-pros/</guid><description>
&lt;p&gt;This article is a brief overview of the new Unreal Engine 4.  I&amp;rsquo;m going to describe a basic features, cons and pros of the new game engine.&lt;/p&gt;
&lt;p style="text-align: left;"&gt;</description></item><item><title>Unity Fog of War. Part 3. Static and dynamic fog of war using render to texture (video tutorial)</title><link>https://staraban.com/unity-fog-of-war-part-3-static-fog-of-war-using-render-to-texture/</link><pubDate>Thu, 30 Jan 2014 10:23:16 +0000</pubDate><guid>https://staraban.com/unity-fog-of-war-part-3-static-fog-of-war-using-render-to-texture/</guid><description>
&lt;p&gt;In this tutorial I show how to make simple static and dynamic fog of war using render to texture (i.e. render target or RT). Static fog of war is fog that saves after the character movement.&lt;/p&gt;</description></item><item><title>2D Game Tutorial. Part 1. Character creating and tinting</title><link>https://staraban.com/2d-game-tutorial-part-1-simple-characters-with-cusomization-using-tint-shader/</link><pubDate>Sat, 11 Jan 2014 22:27:55 +0000</pubDate><guid>https://staraban.com/2d-game-tutorial-part-1-simple-characters-with-cusomization-using-tint-shader/</guid><description>
&lt;p&gt;In this video tutorial I show you how to create and colour simple 2d character in Unity using tint shader. I write a tint shader and script for character customization.&lt;/p&gt;</description></item><item><title>Color picker for Unity</title><link>https://staraban.com/simple-color-picker-control-for-unity/</link><pubDate>Thu, 09 Jan 2014 01:10:00 +0000</pubDate><guid>https://staraban.com/simple-color-picker-control-for-unity/</guid><description>
&lt;p&gt;Simple and handy color selector UI control based on Unity GUI system.&lt;/p&gt;</description></item><item><title>Unity custom particle system video tutorial. Making Christmas tree and curves</title><link>https://staraban.com/unity-custom-particle-system-tutorial/</link><pubDate>Wed, 25 Dec 2013 11:03:33 +0000</pubDate><guid>https://staraban.com/unity-custom-particle-system-tutorial/</guid><description>
&lt;p&gt;This video tutorial about custom particle system feature in Unity Engine. This feature allows you to create and manage particles data of the shuriken particle system manualty in code.
It is very useful feature if you need to manage many same objects in scene. It allows you to make very good performance optimization in some cases.&lt;/p&gt;</description></item><item><title>Asset Bundle export script for simple DLC creation</title><link>https://staraban.com/asset-bundle-export-script-for-simple-dlc-generation/</link><pubDate>Sat, 23 Nov 2013 19:35:27 +0000</pubDate><guid>https://staraban.com/asset-bundle-export-script-for-simple-dlc-generation/</guid><description>
&lt;p&gt;Update from 6.11.2015&lt;/p&gt;
&lt;p&gt;This script is actual for Unity 4. Unity 5 has new match better sultion for asset bundles creation.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve wrote a simple editor script for easy AssetBundle creation.&lt;/p&gt;</description></item><item><title>Unity fog of war tutorial. Part 2. Mobile version (web demo)</title><link>https://staraban.com/unity-fog-of-war-tutorial-vertex-shader/</link><pubDate>Sun, 10 Nov 2013 23:44:00 +0000</pubDate><guid>https://staraban.com/unity-fog-of-war-tutorial-vertex-shader/</guid><description>
&lt;p&gt;This article is extension of &lt;a href="http://staraban.com/en/unity-fog-of-war-video-tutorial/"&gt;my previous tutorial&lt;/a&gt; about fog of war implementation in Unity. My previous technique is good for mobile device, but it still too heavy for it. That&amp;rsquo;s why I&amp;rsquo;ll write a mobile version of fog of war for Unity in this little tutorial.  It will looks different bug will work faster.&lt;/p&gt;</description></item><item><title>Project Anarchy vs Unity 3D. A comparison of two modern game engines.</title><link>https://staraban.com/project-anarchy-vs-unity-comparison/</link><pubDate>Wed, 30 Oct 2013 20:16:53 +0000</pubDate><guid>https://staraban.com/project-anarchy-vs-unity-comparison/</guid><description>
&lt;p&gt;&lt;a href="http://www.projectanarchy.com/"&gt;Project Anarchy (PA)&lt;/a&gt; - new free desktop and mobile game engine from Havok. In this article I&amp;rsquo;ll try to compare Project Anarchy and Unity 3D Engine and find out main advantages and disadvantages of these two engines.&lt;/p&gt;</description></item><item><title>Unity fog of war video tutorial with webplayer demo</title><link>https://staraban.com/unity-fog-of-war-video-tutorial/</link><pubDate>Wed, 23 Oct 2013 09:18:43 +0000</pubDate><guid>https://staraban.com/unity-fog-of-war-video-tutorial/</guid><description>
&lt;p&gt;In this video tutorial I want to tell you about fog of war implementation in Unity engine.
This technique does not require rendering to texture so it can be used in Unity free version. It also works well in mobile devices.&lt;/p&gt;</description></item><item><title>Unity DLC system implementation tutorial. Problems and features overview.</title><link>https://staraban.com/unity-dlc-system-implementation-problems-and-features-tutorial/</link><pubDate>Wed, 09 Oct 2013 22:55:02 +0000</pubDate><guid>https://staraban.com/unity-dlc-system-implementation-problems-and-features-tutorial/</guid><description>
&lt;p&gt;In this article I&amp;rsquo;ll tell you how I implemented Downloadable content system &lt;a href="http://en.wikipedia.org/wiki/Downloadable_content"&gt;(DLC system)&lt;/a&gt; in Unity for one of my game and overview some problems and features.&lt;/p&gt;</description></item><item><title>Adding quaternion scene node transformation support into Irrlicht engine.</title><link>https://staraban.com/adding-quaternion-scene-node-transformation-support-in-irrlicht-engine/</link><pubDate>Mon, 07 Oct 2013 15:34:27 +0000</pubDate><guid>https://staraban.com/adding-quaternion-scene-node-transformation-support-in-irrlicht-engine/</guid><description>
&lt;p&gt;In this article I will talk about adding support of quaternion transformation in Irrlicht graphic engine. This example could be useful for any other open source game engines.
&lt;a href="http://en.wikipedia.org/wiki/Quaternion"&gt; More about quaternion’s &lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>