Gamedev @En
Unity custom particle system video tutorial. Making Christmas tree and curves

This video tutorial about custom particle system feature in Unity Engine. This feature allows you to create and manage particles data of the shuriken particle system manualty in code. It is very useful feature if you need to manage many same objects in scene. It allows you to make very good performance optimization in some cases.
Asset Bundle export script for simple DLC creation
Update from 6.11.2015 This script is actual for Unity 4. Unity 5 has new match better sultion for asset bundles creation. I’ve wrote a simple editor script for easy AssetBundle creation.
Unity fog of war tutorial. Part 2. Mobile version (web demo)
This article is extension of my previous tutorial about fog of war implementation in Unity. My previous technique is good for mobile device, but it still too heavy for it. That’s why I’ll write a mobile version of fog of war for Unity in this little tutorial. It will looks different bug will work faster.
Project Anarchy vs Unity 3D. A comparison of two modern game engines.
Project Anarchy (PA) - new free desktop and mobile game engine from Havok. In this article I’ll try to compare Project Anarchy and Unity 3D Engine and find out main advantages and disadvantages of these two engines.
Unity fog of war video tutorial with webplayer demo
In this video tutorial I want to tell you about fog of war implementation in Unity engine. This technique does not require rendering to texture so it can be used in Unity free version. It also works well in mobile devices.
Unity DLC system implementation tutorial. Problems and features overview.
In this article I’ll tell you how I implemented Downloadable content system (DLC system) in Unity for one of my game and overview some problems and features.
Adding quaternion scene node transformation support into Irrlicht engine.
In this article I will talk about adding support of quaternion transformation in Irrlicht graphic engine. This example could be useful for any other open source game engines. More about quaternion’s