<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Development on Sergey Taraban Blogs</title><link>https://staraban.com/en/categories/development/</link><description>Recent content in Development on Sergey Taraban Blogs</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>Copyright Sergey Taraban</copyright><lastBuildDate>Sat, 25 Jul 2026 10:00:00 +0300</lastBuildDate><atom:link href="https://staraban.com/en/categories/development/index.xml" rel="self" type="application/rss+xml"/><item><title>Context Engineering for Modern AI Agents: Less Instruction, Better Results</title><link>https://staraban.com/en/context-engineering-for-modern-ai-agents/</link><pubDate>Sat, 25 Jul 2026 10:00:00 +0300</pubDate><guid>https://staraban.com/en/context-engineering-for-modern-ai-agents/</guid><description>
&lt;p&gt;Modern AI agents often work better with &lt;strong&gt;fewer, clearer instructions&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;This sounds counterintuitive. Older models needed detailed rules, repeated warnings, and examples for nearly every action. Newer models are better at reading a repository, understanding intent, and choosing an appropriate method. Too many instructions can now slow an agent down or create conflicts.&lt;/p&gt;</description></item><item><title>Projects and Tools</title><link>https://staraban.com/en/projects/</link><pubDate>Thu, 19 Sep 2013 09:15:59 +0300</pubDate><guid>https://staraban.com/en/projects/</guid><description>
&lt;p&gt;This page collects selected commercial games, personal projects, prototypes, and development tools I have worked on. It includes only public work and projects not covered by an NDA.&lt;/p&gt;
&lt;h2 id="games"&gt;Games&lt;/h2&gt;
&lt;h3 id="dead-island-mobile"&gt;Dead Island Mobile&lt;/h3&gt;
&lt;p&gt;I helped develop the mobile game from scratch. My work included core gameplay, UI, metagame systems, zombie-horde locomotion, inventory, base building, shaders, development tools, performance optimization, and iOS and Android support.&lt;/p&gt;
&lt;iframe src="https://www.youtube.com/embed/c92Xpls-GAA" width="560" height="315" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;
&lt;h3 id="hook-wars-online"&gt;Hook Wars Online&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Genre:&lt;/strong&gt; Multiplayer Online Battle Arena&lt;br&gt;
&lt;strong&gt;Technologies:&lt;/strong&gt; C#, Unity, Photon Networking, NGUI, Cg shaders, HTML, CSS, PHP, JavaScript, MySQL&lt;br&gt;
&lt;strong&gt;Platforms:&lt;/strong&gt; Windows, macOS, and Linux&lt;/p&gt;</description></item></channel></rss>