Projects

My own projects

Hook Wars Online. Free multiplayer online MOBA game

Genre: Multiplayer Online Battle Arena (MOBA) Technologies: C# (Mono), Unity 3D, Photon Networking, NGUI, Cg shaders, HTML, CSS, PHP, JavaScript, MySQL, Facebook JS SDK Platforms: Windows, Mac OS and Linux (Wine or Pipelight needed)

http://www.hookwarsonline.com (PLAYE HERE) Facebook App VK Application VK Group Twitter FB Group Youtube

Video

“Hook Wars: Pudge Revenge” - multiplayer coop online game with RPG elements.

Pudge Wars is back - reincarnation of a well-known Pudge Wars map of the Warcraft 3 game. Now on the web platform. All you need is access to browser and download Unity Web Player. It open Alpha right now! Don`t miss your opportunity to be the first!

Gather friends and crash your enemies in new teeth breaking co-op! Feel the power of almighty hook and backsword! Now it`s very easy to control and brand new graphics bring it to the next level!

There are two teams – Red and Blue. Each team has three players. The players goal is to kill as many enemies as they can for winning the round.

For killing you can use hand weapon ( hand axe ) and ranged weapon ( Hook ). Player can improve hero characteristics in game shop using money owned during game.

Player can also own some unique deadliest abilities from river boxes.

Slogan: Slice and Dice!

Screenshots

Hook wars Main manu Main menu

Hook wars Main manu Hook wars Main manu Hook wars Main manu

World Of Towers

Prototype of Civilization like game + Minecraft gameplay elements.

PLAY

tower_game

Technologies: Unity 4, Voxel engine for Unity Language: C# Features: Voxel engine optimization and modification Power zone system - area controled by towers Automatic level objects generation

 

Unity Tutorial Demos

A demo collections I've written for my unity tutorials. Click on the images for play demo! unity_2d_game_1_character_tint_webplayer_demo fog of war play demo fog of war play demo unity_2d_game_1_character_tint_webplayer_demo

 

Box Runner

boxrunner_game

Leaderboard Leaderboard

Gameplay video.

This simple game I have created themselves. The first game I’ve released. Platform: iPad and iPhone Technologies: Irrlicht, Proton SDK, Bullet. Language: C++ and Objective-C

Feature: Low level Irrlicht and Proton SDK optimization, refactoring and bug fixing. Implemented scalable gut system base on Proton SDK. Implemented GUI loading from Qt gui data files. Ported ProtonSDK to OpenGL ES 2.0. Facebook and Twitter sharing support. GameCenter leaderboard support.

Gameloft projects

Projects I worked on when I was C++ Developer in Gameloft Inc.

Six Guns.

App_Store_Badge_EN sixguns

I created gambling system: game play logic, quest, tool for designer.

Also: Implemented new quests. Implemented save file encryption system. Improvement of in-app purchase game system Improvement of memory usage. Adding advertising systems.

Fashion Icon

FashionIcon_screen_1024x768_EN_splash_V01

It was funny work. It is completely girl game with fashion shops, dating and fashion battles )

Worked as Lead Developer and Unity tutor. I worked on DLC system implementation DLC tools Adding new items

Real Golf 2011 for Mac

Overview

I worked on porting from iOS to Mac OS. Implemented multi resolution system. Improve shaders and graphic quality. Improve ball aiming. Implemented joystick support. Implemented track pad support. Implemented keyword and joystick key binding system.

Also I worked on projects:

Lets Golf 2 Dungeon Hunter 2 Star Battalion Real Football Splinter Cell

Other my projects.

Tower Defence

One of my old game. It is a tower defence game with new original mechanic. Some days I will rewrite it on Unity or some other advanced engine.

Game screeshot from windows demo Game screeshot from windows demo

Game models in Unity Game models in Unity

Artist concept Artist concept

Feature: 3DS max export tools in my own scene format. Qt based Particle editor for magic effects. Imroved Irrlicth shader system. Added bump map shaders. Low level Irrlicht and Proton SDK optimization, refactoring and bug fixing. Implemented scalable gut system base on Proton SDK. Implemented GUI loading from Qt gui data files. Ported ProtonSDK to OpenGL ES 2.0. Added new materials for Irrlicht.

Effect editor for Tower Defence Game

magic_editor_tool

Use Qt and Irrlicht. Export to xml.

Fatality Racer

It was my first real big project. I was developing a modern Irrlicht based graphic engine with a lot of modern graphic effect for this game, created export tools from 3ds max and basic visual redactor on Qt. Also I added gameswf library for flash GUI.

Technologies: Irrlicht, OpenGL, PhysX, Qt, MAXScript, GameSWF. Feature: 3DS max export tools in my own scene format. Qt based simple scene editor. Flash based GUI using GameSWF library. Low level Irrlicht optimization, refactoring and bug fixing. Many graphic feature implemented: postprocessing, real time smoothed shadows, bump mapping,

Fatality Racer game Fatality Racer game

Flash based GUI system Flash based GUI system

Editor demo video

Gameplay demo. Video is not mine. Guy from our team made it from game demo.

Shadow map demo

Added shadows support for Irrlicht

SM+PCF+блурsm_pfc_noise

Free driver

My first real game :) I have got my first job in Gameloft thanks to this game.

my_first_game

 

Engine: Irrlicht

 

My 3D Art

bowl_with_fruits_2 head psp_viewport sword_render table2 tire Самолёт2

My 2D Art

Яблоко 512 Flowers colored Концепт 2 Юки_6 face 2 Мила Йовович_low

Author: Sergey Taraban