Projects
My own projects
Hook Wars Online. Free multiplayer online MOBA game
Genre: Multiplayer Online Battle Arena (MOBA) Technologies: C# (Mono), Unity 3D, Photon Networking, NGUI, Cg shaders, HTML, CSS, PHP, JavaScript, MySQL, Facebook JS SDK Platforms: Windows, Mac OS and Linux (Wine or Pipelight needed)http://www.hookwarsonline.com (PLAYE HERE) Facebook App VK Application VK Group Twitter FB Group Youtube
Video
“Hook Wars: Pudge Revenge” - multiplayer coop online game with RPG elements.
Pudge Wars is back - reincarnation of a well-known Pudge Wars map of the Warcraft 3 game. Now on the web platform. All you need is access to browser and download Unity Web Player. It open Alpha right now! Don`t miss your opportunity to be the first!
Gather friends and crash your enemies in new teeth breaking co-op! Feel the power of almighty hook and backsword! Now it`s very easy to control and brand new graphics bring it to the next level!
There are two teams – Red and Blue. Each team has three players. The players goal is to kill as many enemies as they can for winning the round.
For killing you can use hand weapon ( hand axe ) and ranged weapon ( Hook ). Player can improve hero characteristics in game shop using money owned during game.
Player can also own some unique deadliest abilities from river boxes.
Slogan: Slice and Dice!
Screenshots
Main menu

World Of Towers
Prototype of Civilization like game + Minecraft gameplay elements.Technologies: Unity 4, Voxel engine for Unity Language: C# Features: Voxel engine optimization and modification Power zone system - area controled by towers Automatic level objects generation
Unity Tutorial Demos
A demo collections I've written for my unity tutorials. Click on the images for play demo!

Box Runner

Gameplay video.
This simple game I have created themselves. The first game I’ve released. Platform: iPad and iPhone Technologies: Irrlicht, Proton SDK, Bullet. Language: C++ and Objective-C
Feature: Low level Irrlicht and Proton SDK optimization, refactoring and bug fixing. Implemented scalable gut system base on Proton SDK. Implemented GUI loading from Qt gui data files. Ported ProtonSDK to OpenGL ES 2.0. Facebook and Twitter sharing support. GameCenter leaderboard support.
Gameloft projects
Projects I worked on when I was C++ Developer in Gameloft Inc.Six Guns.

I created gambling system: game play logic, quest, tool for designer.
Also: Implemented new quests. Implemented save file encryption system. Improvement of in-app purchase game system Improvement of memory usage. Adding advertising systems.
Fashion Icon
It was funny work. It is completely girl game with fashion shops, dating and fashion battles )
Worked as Lead Developer and Unity tutor. I worked on DLC system implementation DLC tools Adding new items
Real Golf 2011 for Mac
OverviewI worked on porting from iOS to Mac OS. Implemented multi resolution system. Improve shaders and graphic quality. Improve ball aiming. Implemented joystick support. Implemented track pad support. Implemented keyword and joystick key binding system.
Also I worked on projects:
Lets Golf 2 Dungeon Hunter 2 Star Battalion Real Football Splinter Cell
Other my projects.
Tower Defence
One of my old game. It is a tower defence game with new original mechanic. Some days I will rewrite it on Unity or some other advanced engine.
Game screeshot from windows demo
Feature: 3DS max export tools in my own scene format. Qt based Particle editor for magic effects. Imroved Irrlicth shader system. Added bump map shaders. Low level Irrlicht and Proton SDK optimization, refactoring and bug fixing. Implemented scalable gut system base on Proton SDK. Implemented GUI loading from Qt gui data files. Ported ProtonSDK to OpenGL ES 2.0. Added new materials for Irrlicht.
Effect editor for Tower Defence Game

Use Qt and Irrlicht. Export to xml.
Fatality Racer
It was my first real big project. I was developing a modern Irrlicht based graphic engine with a lot of modern graphic effect for this game, created export tools from 3ds max and basic visual redactor on Qt. Also I added gameswf library for flash GUI.Technologies: Irrlicht, OpenGL, PhysX, Qt, MAXScript, GameSWF. Feature: 3DS max export tools in my own scene format. Qt based simple scene editor. Flash based GUI using GameSWF library. Low level Irrlicht optimization, refactoring and bug fixing. Many graphic feature implemented: postprocessing, real time smoothed shadows, bump mapping,
Editor demo video
Gameplay demo. Video is not mine. Guy from our team made it from game demo.
Shadow map demo
Added shadows support for IrrlichtFree driver
My first real game :) I have got my first job in Gameloft thanks to this game.
Engine: Irrlicht
My 3D Art

My 2D Art
Author: Sergey Taraban














