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Unity fog of war tutorial. Part 2. Mobile version (web demo)
This article is extension of my previous tutorial about fog of war implementation in Unity. My previous technique is good for mobile device, but it still too heavy for it. That’s why I’ll write a mobile version of fog of war for Unity in this little tutorial. It will looks different bug will work faster.
Unity fog of war video tutorial with webplayer demo
In this video tutorial I want to tell you about fog of war implementation in Unity engine. This technique does not require rendering to texture so it can be used in Unity free version. It also works well in mobile devices.
Adding quaternion scene node transformation support into Irrlicht engine.
In this article I will talk about adding support of quaternion transformation in Irrlicht graphic engine. This example could be useful for any other open source game engines. More about quaternion’s
