<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Shader @En on СЕРГЕЙ ТАРАБАН Блог разработчика игр</title><link>https://staraban.com/tags/shader-@en/</link><description>Recent content in Shader @En on СЕРГЕЙ ТАРАБАН Блог разработчика игр</description><generator>Hugo -- gohugo.io</generator><language>ru</language><copyright>Copyright Sergey Taraban</copyright><lastBuildDate>Thu, 30 Jan 2014 10:23:16 +0000</lastBuildDate><atom:link href="https://staraban.com/tags/shader-@en/index.xml" rel="self" type="application/rss+xml"/><item><title>Unity Fog of War. Part 3. Static and dynamic fog of war using render to texture (video tutorial)</title><link>https://staraban.com/unity-fog-of-war-part-3-static-fog-of-war-using-render-to-texture/</link><pubDate>Thu, 30 Jan 2014 10:23:16 +0000</pubDate><guid>https://staraban.com/unity-fog-of-war-part-3-static-fog-of-war-using-render-to-texture/</guid><description>
&lt;p&gt;In this tutorial I show how to make simple static and dynamic fog of war using render to texture (i.e. render target or RT). Static fog of war is fog that saves after the character movement.&lt;/p&gt;</description></item><item><title>Unity fog of war tutorial. Part 2. Mobile version (web demo)</title><link>https://staraban.com/unity-fog-of-war-tutorial-vertex-shader/</link><pubDate>Sun, 10 Nov 2013 23:44:00 +0000</pubDate><guid>https://staraban.com/unity-fog-of-war-tutorial-vertex-shader/</guid><description>
&lt;p&gt;This article is extension of &lt;a href="http://staraban.com/en/unity-fog-of-war-video-tutorial/"&gt;my previous tutorial&lt;/a&gt; about fog of war implementation in Unity. My previous technique is good for mobile device, but it still too heavy for it. That&amp;rsquo;s why I&amp;rsquo;ll write a mobile version of fog of war for Unity in this little tutorial.  It will looks different bug will work faster.&lt;/p&gt;</description></item><item><title>Unity fog of war video tutorial with webplayer demo</title><link>https://staraban.com/unity-fog-of-war-video-tutorial/</link><pubDate>Wed, 23 Oct 2013 09:18:43 +0000</pubDate><guid>https://staraban.com/unity-fog-of-war-video-tutorial/</guid><description>
&lt;p&gt;In this video tutorial I want to tell you about fog of war implementation in Unity engine.
This technique does not require rendering to texture so it can be used in Unity free version. It also works well in mobile devices.&lt;/p&gt;</description></item><item><title>Adding quaternion scene node transformation support into Irrlicht engine.</title><link>https://staraban.com/adding-quaternion-scene-node-transformation-support-in-irrlicht-engine/</link><pubDate>Mon, 07 Oct 2013 15:34:27 +0000</pubDate><guid>https://staraban.com/adding-quaternion-scene-node-transformation-support-in-irrlicht-engine/</guid><description>
&lt;p&gt;In this article I will talk about adding support of quaternion transformation in Irrlicht graphic engine. This example could be useful for any other open source game engines.
&lt;a href="http://en.wikipedia.org/wiki/Quaternion"&gt; More about quaternion’s &lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>