<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Tutorial on СЕРГЕЙ ТАРАБАН Блог разработчика игр</title><link>https://staraban.com/tags/tutorial/</link><description>Recent content in Tutorial on СЕРГЕЙ ТАРАБАН Блог разработчика игр</description><generator>Hugo -- gohugo.io</generator><language>ru</language><copyright>Copyright Sergey Taraban</copyright><lastBuildDate>Thu, 03 Apr 2014 22:17:46 +0000</lastBuildDate><atom:link href="https://staraban.com/tags/tutorial/index.xml" rel="self" type="application/rss+xml"/><item><title>2D Game Tutorial. Part 2. 2D character with several states and dynamic sprite changing</title><link>https://staraban.com/2d-game-tutorial-part-2-2d-character-with-several-states-and-dynamic-sprite-changing/</link><pubDate>Thu, 03 Apr 2014 22:17:46 +0000</pubDate><guid>https://staraban.com/2d-game-tutorial-part-2-2d-character-with-several-states-and-dynamic-sprite-changing/</guid><description>
&lt;p&gt;In this video tutorial I will talk about 2D character, combined with random sprites sets and which has several states, like walk, idle etc. This character can consist of a lot of different sprite sets and change them dynamically, which allows as to create a lot of different characters using same animation and movement logic.&lt;/p&gt;</description></item><item><title>Unity Fog of War. Part 3. Static and dynamic fog of war using render to texture (video tutorial)</title><link>https://staraban.com/unity-fog-of-war-part-3-static-fog-of-war-using-render-to-texture/</link><pubDate>Thu, 30 Jan 2014 10:23:16 +0000</pubDate><guid>https://staraban.com/unity-fog-of-war-part-3-static-fog-of-war-using-render-to-texture/</guid><description>
&lt;p&gt;In this tutorial I show how to make simple static and dynamic fog of war using render to texture (i.e. render target or RT). Static fog of war is fog that saves after the character movement.&lt;/p&gt;</description></item><item><title>2D Game Tutorial. Part 1. Character creating and tinting</title><link>https://staraban.com/2d-game-tutorial-part-1-simple-characters-with-cusomization-using-tint-shader/</link><pubDate>Sat, 11 Jan 2014 22:27:55 +0000</pubDate><guid>https://staraban.com/2d-game-tutorial-part-1-simple-characters-with-cusomization-using-tint-shader/</guid><description>
&lt;p&gt;In this video tutorial I show you how to create and colour simple 2d character in Unity using tint shader. I write a tint shader and script for character customization.&lt;/p&gt;</description></item><item><title>Unity custom particle system video tutorial. Making Christmas tree and curves</title><link>https://staraban.com/unity-custom-particle-system-tutorial/</link><pubDate>Wed, 25 Dec 2013 11:03:33 +0000</pubDate><guid>https://staraban.com/unity-custom-particle-system-tutorial/</guid><description>
&lt;p&gt;This video tutorial about custom particle system feature in Unity Engine. This feature allows you to create and manage particles data of the shuriken particle system manualty in code.
It is very useful feature if you need to manage many same objects in scene. It allows you to make very good performance optimization in some cases.&lt;/p&gt;</description></item><item><title>Unity fog of war tutorial. Part 2. Mobile version (web demo)</title><link>https://staraban.com/unity-fog-of-war-tutorial-vertex-shader/</link><pubDate>Sun, 10 Nov 2013 23:44:00 +0000</pubDate><guid>https://staraban.com/unity-fog-of-war-tutorial-vertex-shader/</guid><description>
&lt;p&gt;This article is extension of &lt;a href="http://staraban.com/en/unity-fog-of-war-video-tutorial/"&gt;my previous tutorial&lt;/a&gt; about fog of war implementation in Unity. My previous technique is good for mobile device, but it still too heavy for it. That&amp;rsquo;s why I&amp;rsquo;ll write a mobile version of fog of war for Unity in this little tutorial.  It will looks different bug will work faster.&lt;/p&gt;</description></item><item><title>Unity fog of war video tutorial with webplayer demo</title><link>https://staraban.com/unity-fog-of-war-video-tutorial/</link><pubDate>Wed, 23 Oct 2013 09:18:43 +0000</pubDate><guid>https://staraban.com/unity-fog-of-war-video-tutorial/</guid><description>
&lt;p&gt;In this video tutorial I want to tell you about fog of war implementation in Unity engine.
This technique does not require rendering to texture so it can be used in Unity free version. It also works well in mobile devices.&lt;/p&gt;</description></item><item><title>Unity DLC system implementation tutorial. Problems and features overview.</title><link>https://staraban.com/unity-dlc-system-implementation-problems-and-features-tutorial/</link><pubDate>Wed, 09 Oct 2013 22:55:02 +0000</pubDate><guid>https://staraban.com/unity-dlc-system-implementation-problems-and-features-tutorial/</guid><description>
&lt;p&gt;In this article I&amp;rsquo;ll tell you how I implemented Downloadable content system &lt;a href="http://en.wikipedia.org/wiki/Downloadable_content"&gt;(DLC system)&lt;/a&gt; in Unity for one of my game and overview some problems and features.&lt;/p&gt;</description></item><item><title>Adding quaternion scene node transformation support into Irrlicht engine.</title><link>https://staraban.com/adding-quaternion-scene-node-transformation-support-in-irrlicht-engine/</link><pubDate>Mon, 07 Oct 2013 15:34:27 +0000</pubDate><guid>https://staraban.com/adding-quaternion-scene-node-transformation-support-in-irrlicht-engine/</guid><description>
&lt;p&gt;In this article I will talk about adding support of quaternion transformation in Irrlicht graphic engine. This example could be useful for any other open source game engines.
&lt;a href="http://en.wikipedia.org/wiki/Quaternion"&gt; More about quaternion’s &lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>